In truth, a lot of the feelings evoked by these interactions mirror those arising from real-life human communication and interactions. The key ingredient to this pattern of fictional romance is, as you might have guessed, empathy. The area of the brain highlighted in yellow contains the supramarginal gyrus, where our empathy response is located. Combined with the fact that fictional experiences involving sights, sounds, or smells are able to evoke neurological responses similar to real-world stimuli, we are very likely to empathize with fictional humans, or even with other races of fictional characters.
Even if the stories we read and movies we watch are completely make-believe, suspension of disbelief further helps us become immersed in tales far beyond our wildest imagination.
Arthur Romance in Rune Factory 4 | IGN Boards
Our ability to empathize extends across to these fictional universes and their characters, which, when combined with the production of realistic feelings and sensations, alongside a healthy dose of imagination, results in the development of feelings of friendship—and perhaps even love—towards those characters. This stereotype has become even more pronounced in developed countries, where people are surrounded by more technology than ever before and hence have more opportunities to isolate themselves from the world around them.
However, I am not here to talk about the stereotype.
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- Date spots? - Rune Factory 4 Answers for 3DS - GameFAQs;
RF4 combines the best attributes of a game taking place in a fantasy setting with a high degree of interactivity with its NPCs, resulting in one of the most profound and entertaining relationship-based games on the market. However, after the airship is invaded by rogue soldiers, Lest is hit in the head and then thrown out of the airship into the town, at which point amnesia immediately begins to set in. After being mistaken for a member of the royal family due to his memory loss, Lest is promptly entrusted with the duties of a town mayor and member of royalty who is supposed to run all aspects of Selphian urban life, from planning festivals to keeping the town safe from harm.
Arthur Romance in Rune Factory 4
Aside from attracting tourists to Selphia and helping to run the town, the player also helps Lest fight his way through nearby dungeons in which fearsome monsters have started to appear. Yet upon the realization that certain particularly powerful monsters are able to turn into humans upon their defeat, a greater plot is revealed, involving supernatural entities and a villain trying to take over the world. Some of these characters are eligible bachelors or bachelorettes, whom the player can choose to marry depending on whether they are playing as Frey or Lest respectively.
From left to right: And it is this selfsame process of marriage in RF4 that is such a striking illustration of just how effectively interactive game design can enrich our relationships with fictional characters. Besides going on a minimum of three dates with that character and having their LP at 10 or more, the player must also have triggered at least specific two events before getting down on one knee:. Like all events in the game, these trigger randomly, which leads to a much more natural pacing in the process of courting a NPC. However, the fact that marriage in this game is a choice is exactly what makes it so intriguing, as it gives the player freedom to choose exactly the outcome they want—be it living a single life, or marrying an NPC of their choice.
Not marrying an NPC within the game could lead to an equally as interesting experience, as the player might find out that they do not fancy any characters in particular and thus decide to abstain from forming deeper relationships, similar to real life. Video game relationships are immersive compared to other traditional media forms, as they enable their players to get involved with the gameplay and narrative and make choices that then influence the outcomes of certain events. Another aspect of interactivity that contributes so much to the complexity of video-game relationships is replayability.
Players can theoretically play RF4 over and over again, ad infinitum, making different decisions each time and dating different characters in different ways. This means you can explore multiple different relationships in multiple different contexts—something akin to what fans do by creating new stories based on their favorite character—just wrapped up in the succinct, coherent package of a single video game. When playing a video game, you can truly answer all the what-if questions simply by replaying the game and making different choices.
In this way, the dynamic relationships of RF4 really do seem quite remarkable! It is indeed true that there are other interactive activities involving relationships to some extent; however, none does so in the same way that video games do. This is something unique to video games, where you are both simultaneously controlling a character and also embodying that character.
As a result, there are multiple ways in which you can identify with your avatar. Watch the scene that begins. Follow Dolce when she runs downstairs. A scene will begin with her and Pico.
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When Dolce leaves the clinic speak to Pico. Then go find Dolce. Go back to the clinic with Dolce so she can apologize to Nancy and Pico. Head out of town to find Pico.
Forte will show up and there will be a scene. Go to Leon Karnak. Once they're all done you could probably propose then but I waited till the next day. Locate Dolce, give her the engagement ring. She'll insist you actually propose. Once she says yes, you're off to your wedding ceremony. Amber, Illuminata, Forte, Kiel It starts when you talk to Amber and she mentions that she has been napping a lot.
Later talk to Amber while she is near Kiel in front of the Grocery Store. Kiel will be telling her about new supplies Bado got in.
Ushi No Tane - Harvest Moon
The next day Kiel and Amber will talk again in the same place about Bado's items. The day after that Kiel, Forte, and Amber will get together to talk in the town square. Amber will faint and you'll all go to the clinic. Amber will wake up and leave. Talk to her and she'll tell you she is having trouble remembering things and that most of the things she doesn't remember happen at night. Amber will hang out in town square all day. Go into your room and you'll get a scene. You'll find out Ambrosia is possessing Amber at night and she invites you to speak with her another night.
The next day wait until night and talk to Amber again when she is in her room. Say you are here to see Ambrosia and not Amber and then you'll get a scene. Go back the next day and talk to Amber. She'll as to go to the observatory with you. Say that you will. Amber won't listen to what you have to say. Talk to her after the scene and try to talk again.
Then go back to your room that night and go towards your bed. Ambrosia will stop by again to talk to you. The next day talk to Amber.
She will ask you to spend the day with Ambrosia. If you accept the "date" will be set for the next day. Talk to Amber the next day. She'll want to go to the forest with you. Take her to the area with the river and the water fall. You'll get a scene. Keep walking to the next area and you'll get another scene. She'll want to head back after that.
Turn and go back to the waterfall area and you'll get another scene. After that scene talk with Kiel. Go back to the forest and speak with Ambrosia.