But I think they are also well deserved. It simply doesn't have to be that way: Using XVM colors, blue and purple players should be fighting each other, not green and yellow players who should be fighting each other , etc. I just don't think devs are interested in leveling the playing field because it doesn't bring in as much money. After years of playing the game, I've come to the conclusion that unlike expectation that only a player's skills determines the fate of battle, there are in fact multiple parameters that affect skills outside of a player's control.

Periods of 1 shot kills or ammo racks or continuous losses or wins Those are not player controlled but MM manipulated. For example, the higher the win rate of a tank the more chances of getting into winning battles. It is one reason high stats players play low tiers in platoons: Finally, every so often the devs make bigger tweaks than others and change the game's playing dynamics, forcing players to adjust their play style.

More recently they increased track repair time which makes it very difficult to recover against 2 tanks or auto-loaders when tracked.

Matchmaker (WoT) - Global wiki. www.mfarrow.com

Or they modify a tank's parameter. For example, a new premium tank is introduced and for months it's the new terror of the game until enough are sold, then its parameters are toned down to be like all other tanks. The devs first tested this sales tactic with the Chinese Type 59 years ago. It garners enough excitements from wins and frustrations from losses to get players hooked on it. It's also an expense side kick Despite having a maths degree and 5 other science based degrees! In terms of matchmaking though IMO and experience, a great player in a bottom tier tank can have a greater effect on the overall performance of the team than a crap player in a top tier tank.

MM based on the tank alone means a top tier tank has an increased weighting than the average but if it has a cannon-fodder type commander player then that weighting is rendered to a lower effect, thus an increased chance of loss.

Matchmaking

To be fair to WG, it must be much harder to hammer out the MM than it is to make the game itself. Despite fifteen years at uni and I wouldn't know where to start with it! Still, great game though! What makes this company respond to anything at all. Is this company about making a buck? I'd say they just want to make a buck So what would it take to convince a bunch of greedy ties to adhear to it's player base? Cause this comment section isn't doing it's job.

► World of Tanks: Deadliest Sniper - Let's Balance The Matchmaking!

Damage is calculated at the same moment when shell penetrates. There are no preloaded calculations. Find me on Discord, [SpartacusDiablo ]. Rest in Peace CJ. You will be missed. MudkipAtWar, on 18 October - Also the team with the least number of heavies going to town will usually win exception the lost temple map. Without a new and better tutorial - and WG to incentivize it, most players will continue plodding forward in the direction their tank faces regardless of the screams from others.

Do you think a limiter can make sense? Like a WR limit for upper tiers?

Want a RWBY signature? I played TDs before it was cool. It was also never cool to begin with.

Rockracer, on 18 October - I'm tired of seeing one team with 4 lights and the other with 4 heavies. That gets old quick. It is a predictable outcome when the red team has more heavy tanks than green. Even worse when it is heavies and lights on red versus mediums and a few slow TD on green. I agree that gets old real fast. I am also tired of facing a red platoon one tier higher in heavies usually than the green platoon in mediums.

It doesn't help that the first aimed shot out of my tank if a premium tank is a complete miss since 4. The game needs one of two options. A dual cue for the candy crush players and one for the people who realize its a TEAM effort. Or we need some serious tank qualifications like in race car games.

Pass the test or no advancement. Either of these could be easily incentivised so as not not deter generating revenue. SpartacusDiablo, on 18 October - BobboEvans, on 18 October - Community Forum Software by IP. Search Advanced Search section: This topic Forums Help Files. SpartacusDiablo 1 Posted 18 October - Edited by RibbleStripe, 16 February - MudkipAtWar 2 Posted 18 October - MudkipAtWar 4 Posted 18 October - No longer do people learn how to play tanks effectively.

Rockracer 6 Posted 18 October - I say matchmaking gets a tank type based team builder: SpartacusDiablo 7 Posted 18 October - Who would win in a random match? New to tier X?