Nakama is an open-source realtime server for apps and games.

Work on your games, not your infrastructure

Open Match is not focused on shipping matchmaking algorithms aside from the provided example code, and is mostly unopinionated about what logic the developer runs to form matches. OM primarily aims to handle the code required to make a modern, scalable, highly-available web service so developers can instead focus on writing the matchmaking logic that matters to the game. As you pointed out, matchmaking is typically very snowflake-y and most developers will likely build their own logic and tweak it over time.

In the future we expect that many simple matchmaking use cases for popular genres will be addressed by matchmaking functions contributed by the community and we will contribute some as well as time allows.

Unity and Google Cloud launch open-source matchmaking project

These will be a great place to start for new games and provide a nice base upon which to tweak and customize for many common game types. Does this system implement an algorithm for determining skill over time or is that up to the user?

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If an algorithm does exist, how does it compare to TrueSkill[0]? Do you run your own custom servers, or use a 3rd party service for matchmaking? Running your own servers obviously comes with a cost as well as additional support requirements, while farming it out to a third party leaves you exposed if they ever shutdown.

Open Match might be a good compromise solution, enabling game engine agnostic networking that runs in standard docking containers or in the future, hosted on Unity servers. Custom match logic examples are available for simple player matchmaking based on latency, wait time, and an arbitrary skill rating. Because Open Match runs on Kubernetes, you can deploy it on any public cloud, local data center, or even on a local workstation. Nakama is a fast, realtime, extensible, open-source server built to power games and apps.

Game developers get new matchmaking platform called Open Match | ADM

It does not depend on any external services. Wherever you choose to deploy the server you have full control over the database and the data will always belong to you. Nakama is designed to cluster for simple scale out and uses in-memory replicated data types with dotted version vectors.


Use built-in social graph for friends and groups, add social login and build your own community of engaged users. Users can chat with each other 1-on-1, as part of a group, and in chat rooms. Chat messages are optionally persisted if the user is not online. Based on a realtime binary protocol, you can build modern engaging realtime multiplayer matches.

Nakama comes with a built-in matchmaker. Nakama allows you to build turn based games. Use notifications to keep players engaged as their turn comes up.

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Easily switch between cloud providers and avoid lock-in or run it on private servers. Download Nakama to your personal machine and develop using the exact same server as you'd run and scale in the cloud. Nakama is free software, released under Apache license v2.

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