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You can cheat and completely avoid having to fight Miccolash at all if an invader activates their bell at the top levels of mensis after Miccolash fight so they at least have to of defeated or bypassed him and takes the shortcut lift down from the top level unlocking it for the invader player. Works best with a friend.
Happened upon it by a fluke as I invaded a player but the bridge at the lamp directly after Miccolash wasn't raised took the shortcut lift down and got friended by the invaded player later after I killed him of course saying thanks for unlocking the lift as he didn't have to fight Miccolash anymore.
Now I solely invade from the top levels of mensis so I can help others out by unlocking the shortcuts still try and kill them of course afterwards. Invaders can be used to run by enemies and open shortcuts.
Summon Range Calculator | Bloodborne Wiki
If you need help, get a friend to invade you. They'll be able to run by enemies without any hassle and open the shortcuts for the host. I started a new character and I realized the insight store was open when I had 8 insight and I looked and no sinister bell, I tried getting 10 insight and still I got nothing. I am pretty sure you did before the dlc unless that was never the case.
Bloodborne guide: how multiplayer works
It sucks to only be rewarded for killing the host and not for the summons you killed first. Have the bell spawn a bell maiden in your area even after you've finished the boss. This didn't previously happen in my case anyway but once the area boss dies a bell maiden will never spawn in that area. I've been in the nightmare of mensis for half an hour mass ringing the bell once every 30 seconds or so and the maiden hasn't spawned yet.
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This seems like a huge oversight, because if this is the case then it lowers the PvP pool massively, as the instant someone kills a boss then they can never be invaded again in that area. This may be why PvP is so rare now if de-spawning bell-maidens is a recent addition. Please someone tell me i'm bugged and FromSoft hasn't made the same blaring mistake twice This bell does not require any resource to use.
It is possible that it requires insight passively to be used but this is unconfirmed. The bell will pair you with people from a similar level in the same rough location and matchmaking pool as you in-game. This area is more lenient than the beckoning bell's radius, allowing you to position yourself for attempts at ambush. The bell will put you into the world of the host in the same location as you left your world unless the area you were in is either inaccessible or currently unavailable to the host, in which case you will be place in the next closest position in relation to the host given the current accessible terrain.
Just to expand, it is purely level based. The range for co-op is wider than PvP and increases as you go up.
For example, a level can co-op with someone up to level For co-op the summon range is a wide ring around your character. When your ring intersects with the small bell ring of a potential summon, they will get pulled in. For PvP the bell maiden summons for the whole zone, so if she's alive and ringing anyone can get summoned in.
You cannot volunteer for co-op in a cleared boss arena. You can continue to play as normal while the bell rings, similarly to placing a summon mark in Sould games. However, the bell will keep chiming as you move between areas — with the exception of cleared boss arenas. Co-op matchmaking is automatic and random, but players can set a password of up to eight letters, and will be matchmade preferentially. Go to Settings — Network — Password Matching to enter your password; this makes for a neat little clan feature, if you fancy it, as well as private sessions.
Matchmaking is also influenced by Faction, and is restricted by level. For example, at level 30 you can only play with others whose levels range from 17 to At level 37, you can only play with others whose levels range from 23 to The consequence of this is that if you significantly over level , you are less likely to find eligible co-op partners , as higher level characters tend to congregate in higher level areas.
If a boss is defeated, the guests are returned to their own world and are rewarded for their efforts with one Insight point. Guests can leave at any time by using the Silencing Blank item. They will also return to their own game if they or the host are killed. In any of these cases, no reward will be provided.
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Additionally, in some places you can summon NPCs in place of human co-op partners; look for a Messenger hinting that this is possible, then stand on the Message to summon the NPC. She opens your region to invasion by other players. See below for details.