Gameplay changes

Fixed a case where players would sometimes not receive experience when playing a match to completion. Added a feature to the game mode selection screen that allows players to play on specific maps. Added the Vote Kick option. Players that are kicked will receive partial experience after the match ends. Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time.


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July 28, Patch Matches can now start with fewer than 24 players when there are not enough compatible players in queue. The match will still add additional players up to 24 as they become available. This should improve queue times for low-population regions and game modes. Fixed not being able to cycle between spectator modes. August 3, Patch Fixed map objectives e.

Fixed a case where players could be late-joined into games playing a map that they didn't have selected. August 29, Patch Fixed Casual mode badges incorrectly displaying the level 1 badge when at max level. September 12, Patch Fixed an exploit related to not respawning in the spawn room at the beginning of Casual Mode matches.

Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode. This should result in more balanced matches, but may cause a slight increase in queue times for larger parties. September 27, Patch Players can now form rematches at the end of a Casual match. At the end of a Casual match, players will have 30 seconds to opt-in to a rematch.

A rematch will use the same teams, map and server. Players can now re-queue into Casual Matchmaking during the end of a match.

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Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued. Updated the way XP is earned in Casual matches. Players will now be awarded more XP based on their team's performance at the end of a match. XP is no longer lost for leaving a Casual match early. A breakdown of XP sources is now shown when your XP bar fills up.

Casual matches now more strongly prefer to distribute players to teams based on experience, in order to better avoid creating one-sided matches.

Casual matches are now more likely to start with fewer than 24 players in lower population game-modes or regions, wherein the wait time for a full match would become excessive. The current minimum allowable match size in such situations is twelve players. The matchmaker will still attempt to place late-joiners into these matches as they become available. September 28, Patch Fixed some players not being able to click on the new rematch UI elements.

Fixed the end of round music not playing in Casual matches. October 12, Patch Players will now be randomly selected to participate in a survey at the end of Casual matches. Search criteria is now manually saved to give players more control over the default settings when the game is launched. XP earned in Casual matches has been adjusted to reward players more for their personal contribution to the match. XP per point has returned to 6. XP earned for match completion and objective completion now scales based on your score relative to total amount of points scored by everyone in the match.

Matchmaking changes

Increased the matchmaker's priority of matches with imbalanced teams. This should reduce the occurrence of extended imbalanced matches when multiple players leave. November 2, Patch Fixed Casual search criteria being saved automatically while connecting to a server.

Casual Matchmaking wait times explained :: Team Fortress 2 General Discussions

November 23, Patch Fixed Casual mode search criteria sometimes not loading properly when starting the game. December 21, Patch Smissmas Matchmaking Improvements. At the end of a Casual match, players are automatically formed into a new match with the same players and teams. Players get to vote on which map the new match will take place on. There are 3 maps to vote on, chosen based on the maps everyone in the match had selected when they began searching for a match.

The current map is always the first option.

MODERATORS

This replaces the Rematch system. Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings". New autobalance system to help with balancing teams when players leave a match. The system will ask players to volunteer to switch teams. Automatically enabled for all Casual match servers. Players who switch will be able to earn bonus XP as a reward.

February 14, Patch Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service. Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions.

Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions. Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time. June 2, Patch Players who leave a Casual match for any reason cannot be re-matched into the match in question for a few minutes. Players who are vote-kicked from a Casual match cannot be re-matched into the match in question for several hours.

October 20, Patch 1 Jungle Inferno Update Redesigned the matchmaking screens to be lightweight overlays that can be summoned and dismissed from anywhere within the game. Moved the Casual badge panel to the main menu. Levels now go beyond All players now have a Tier in addition to their Level. Cant be a "region" issue either as it seems to just not care. Originally posted by Hussien the sand nibba:. I know, it takes ages. Also why dont they add queing players in a game mid way through, I ended up in a game with 3v3 for the whole match. Surely adding players to these games would speed up queing times.

Also at one point I was in a game with just me, literally no other players connecting. Myse View Profile View Posts. For some reason its taking longer today, was pretty fine a couple of days like a week ago. I mean its okay with people instead of but 4 people on each team is just boring. Originally posted by six:. Just left a server with 7 people and got put on another server with 8 people.

There's some sort of problem with matchmaking since yesterday.


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  5. Servers are full of players when a map starts, but disconnecting players aren't replaced - People get fed up with unbalanced teams and leave, so there's a snowball effect and servers gradually empty out. Start a New Discussion. Discussions Rules and Guidelines. Just want to ask! TF2 keeps on crashing and the game is missing text.