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One reason for this is that many people do not want to reveal their association with gaming culture out of fear of stigmatization. Past research has shown this to be the case for the female gamer. Because women in gaming are often ostracized by their male gamer counterparts, the female gamer are frequently forced to conceal their genders, only participating in gaming when they have the ability to remain anonymous.

On the other hand, its different for the male gamer. Like girl gamers would choose a male character to play as, the male gamer would sometimes choose a girl character to play as.

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But for the male to pick a girl character is very common in the culture. According to Bosson, Prewitt-Freilino, and Taylor, male gamers who try to be female characters are not harassed as much as girl gamers since the male gamers can simply undo the change or just reveal there true identities as a male which reduces the harassing. When it comes to actually working into the gaming industries, there is a small minority of women within these industries.

Due to being the minority, women in the gaming industry receive stereotypical threats because of being in a male dominant career. There was a hashtag that was created on twitter that was 1ReasonWhy in which it was reasons why there were a lack of women in the video game industry. Video game designer Kim Swift stated that, "Because I get mistaken for the receptionist or day-hire marketing at trade shows.

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Additionally, dominant perceptions of gamers as asocial, straight, white men are also challenged by the presence of gamers who do not identify as heterosexual. Games are also advertised on different TV channels, depending on the age demographic they are targeting. From the s through even the s, video game playing was mostly seen as sub-culture hobby activity and as a substitute for physical sports. However, in its early history video gaming had occasionally caught the attention of the mainstream news outlets.

In , Pong became the first video game pop-culture phenomenon. This was followed by Pac-Man in As games became more realistic, issues of questionable content arose. The most notable early example is NARC , which through its use of digitized graphics and sound and its adult-oriented theme quickly became a target of the press. These same issues arose again when Mortal Kombat debuted, particularly with its home video game console release on the Genesis and Super NES platforms; due to Nintendo's strict content-control guidelines, that system's version of Mortal Kombat was substantially re-worked to remove any 'extreme' violence.

In response to these issues and in parallel to similar demands made upon the music and movie industries , the ESRB was established to help guide parents in their purchasing decisions. The game, Duke Nukem 3D , was accused of promoting pornography and violence; as a result of the criticism, censored versions of the game were released in certain countries. In the Columbine shootings , violent video games were for a time directly blamed by some for the incident, and labeled as "murder simulators".

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The first television channel dedicated to video gaming and culture, G4 , was launched in However, over the years, the channel has moved away from video game shows, and more towards male-oriented programs. X-Play , one of the channel's most popular shows and the highest rated video game review show, is still produced at G4 until it was bought by Esquire Magazine, who decided to cease X-Play and focus less on the video game oriented audience of G4 and go with their traditional, more general male audience of their magazine.


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In Germany most of the shows and channels dedicated to gaming were canceled, although the content was highly appreciated by the gaming audience. There was one digital cable and satellite channel with focus on video games, which was closed in A similar show was "Reload"; produced for the public-service channel EinsPlus , until the channel was announced to close in The Franco-German TV network arte has a show dedicated to gaming culture: In Australia, there is one TV show that is based on gaming and games. The show is also available as a podcast on iTunes. Channels have internet streams.

The character is portrayed as a foul mouthed, short tempered retro gamer who reviews old video games usually in a sarcastic and negative manner with frequent use of profanity for comical effect. Pure Pwnage , was a fictional series chronicling the life and adventures of Jeremy, a self-proclaimed "pro gamer". Blue made by Rooster Teeth , is a machinima machine-cinema filmed with many different video games. The series consist of hundreds of short episodes with characters acting out comedic sections of their lives in their own video game universes.

Button Mashers , an original gaming news show for website Gamezombie. Game Grumps , a show on YouTube in which the cast plays games sent in by viewers. It has a related show called Steam Train where the cast plays games either on Steam or sent in by independent developers. Video game music has been utilized by popular musicians in many ways. The earliest example was the electronic music band Yellow Magic Orchestra 's self-titled album , released in , [34] which utilized Space Invaders samples as instrumentation. Aphex Twin , an experimental electronic artist, under the name "PowerPill" released the Pacman EP in that featured a heavy use of Pac-Man sound effects.

An entire music genre called chiptunes , or sometimes gamewave , have artists dedicated to using the synthesizer sets that came with past video game consoles and computers, particularly the Commodore 64 and the Nintendo Entertainment System. These bands include Mr. The influence of retro video games on contemporary music can also be seen in the work of less purist " Bitpop " artists, such as Solemn Camel Crew and Anamanaguchi.

Moreover, many gamers collect and listen to video game music, ripped from the games themselves. This music is known by its file extension and includes such formats as: Cover bands like Minibosses perform their own instrumentations, and groups like The Protomen have written rock operas inspired by the Mega Man video games, while communities like OverClocked ReMix have released thousands of game music arrangements in a variety of genres and have influenced the careers of several game composers.

A comedy subgenre has developed increasing the popularity of several musicians including Jonathan Coulton , famous for the song Still Alive featured in the credits of Valve Software's Portal , and Jonathan Lewis , songwriter and composer credited with the Half-Life -themed parody album Combine Road. In Japan, Dragon Quest symphonic concerts are performed yearly, ever since their debut in As video games often have settings, characters, and plots, they have often become the basis for Hollywood movies.

The first movie based upon a video game was consistently denounced by critics. It was 's Super Mario Bros. Most film adaptions of other video games have been rated unfavorably as well, and the adaptions often fail at the box office too. Director Uwe Boll has become well known for his film adaptions of video games, notorious for being poorly reviewed box office flops.

The contributing factors to the unsuccessful transition from home television to theatre screens are attributed to: Hollywood has also created films that are about video games themselves. In the film WarGames , a computer mistakes a fictional computer game called Global ThermoNuclear War for reality.

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Also in , Tron featured a programmer who was transported into a computer and had to directly take part in the games he had created. In the film, The Last Starfighter , a stand-up arcade video game is used as a test to find those "with the gift", who are recruited to pilot actual Starfighter spacecraft in the conflict between the Rylan Star League and the Ko-Dan Empire. The plot revolves around about adolescents who compete at games for the Nintendo Entertainment System.

The film was also a first look at the mega-hit Super Mario Bros. The main character from 's Grandma's Boy was a game tester who developed his own game on the side. The film made multiple references to video game culture and featured the game Demonik , which was cancelled by its publisher shortly after the film's release. The most current [ when? Released in , Wreck-It Ralph is also about the gaming world inside an arcade.

Interactive movies as a computer and video game genre was the result of the multimedia expansion of computers and video game consoles in the mids, primarily because of the increased capacity offered by the laserdisc format. Interactive movies started out on arcade machines in , but quickly expanded to computers and video game consoles such as the Sega CD , the Phillips CD-i and the 3DO Interactive Multiplayer. The games are characterized by more emphasis on cinematic sequences, using full-motion video and voice acting.

Interactive movie games have been made in a number of genres, including adventure games , rail shooters , and role-playing games. In Dragon's Lair , you control the actions of a daring knight named Dirk, to save a princess from an evil dragon, hence the name of the game. Since the dawn of this exact game, more and more companies were influenced by the technology used, and decided to make their own interactive movie games for arcades and consoles.

The birth of the 'interactive movie' genre was studded with unimpressive flops, though the genre later came into its own; at the time, video-capture technology was still in its infancy, with short and often grainy and low-quality video segments being the norm for games of any length. With the rapid convergence of all media types into a digital form, video games are also beginning to affect, and be affected by traditional media forms. In the history, the Television engineer Ralph Baer , who conceived the idea of an interactive television while building a television set from scratch created the first video game.

Video games are now also being exploited by pay-TV companies which allow you to simply attach your computer or console to the television cable system and you can simply download the latest game. Games act in television, with the player choosing to enter the artificial world. The constructed meanings in video games are more influential than those of traditional media forms. The experience left me uninterested in buying again in the event that we have to move again. I feel a certain degree of freedom renting.

However, I realize that we have been here for almost 4 years now and if we were to stick around for another I do realize that I would have made a mistake by not buying.

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However, we are too unsure if we will for me to take the leap. The low interest rates are very tempting though. Eventually we plan on moving to a metropolitan area that is tier 2 or tier 3 where SFH prices are in the range. That is when we would make a decision to buy. As you know, buying can be overrated due to the markets and to maintenance and property tax expenses. I only made 28 k in ; 55 in and will likely make 58 this year. I mostly do temp legal work. I am going to inherit at least 2. You started investing in real estate 7 years go when you were 21?

So in you started buying real estate and are doing well? How far did your real estate investments pre go into the red and have they fully recovered yet? Wondering if you could offer any advise. I also got decent returns by getting into the stock market near the bottom of the collapse. Parents also paid for my college where I got my computer science degree, so I started off with zero debt.

Nothing fancy, I guess. Thanks for the interesting post.


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I enjoy reading this type of material as I work to convince myself about taking early retirement.