How do you think more casual players are going to ever get to the lighthouse if they don't get to play against good players ever or when those good players are beyond any normal person's skill level from playing against each other so much? SBMM's premise idealistically is great. Make it so that skilled players are being matched against equally skilled players. However if you could only fight against players that were within a certain skill level of you then queue times would be atrocious.

Also chances are you'd be fighting the same people over and over again. This gives significant advantages to hosts or players near the host. This makes actual skill less relevant when playing in matches. I'm not great at PvP. It's frustrating to no end. We know that Destiny has servers to run the game why can't some of those resources be allocated to PvP servers.

That's what I would have thought. I did finally make it to the Lighthouse on one of my 3 runs last night and it boosted my confidence too much only to be again crushed. The first team I played with were the savages though, a friend that's a 2.

Was an easyish run. The 2nd and 3rd runs were with another friend who is good, but I don't think I've ever made it to the Lighthouse with, at least not many times. Though the last run we screwed around with Fusions bum rushing people the entire time and got to 8 wins. I did notice even the worse teams, teams with 1.

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Those guys can mop the floor with you if you don't take them seriously enough now. Man Fusions are so much fun right now to use as well. I had a game against one of the few bad teams we played and just wrecked them with Plan C. It doesn't quite have Doctrine TTK up close or the consistency but it murders Doctrine at mid-range and can actually challenge Scouts and Snipers long range right now. This right here is also part of the SBMM problem "breeding a group of tryhard PvP mosters impossibly beyond the skill of anyone not playing the game every day".

The guys that play at that high level that Pyro is calling "Savages" are the ones that literally never miss a Snipe and will land that shot on you in under. They Primary you at the optimal. Even guys like TripleWreck who were a staple in the Destiny Crucible community for more than a year and a half have started to drop now because of the matchmaking.

Skill Based Matchmaking Added to Trials of Osiris?

Now I've had my moments, like the time we beat the 12 Trials player on PS4 CarlosAmigos69 - he doesn't play as much anymore so he's fallen down to like the 's now, but still has a 2. How fair is it to my NA Central clanmates that jump into PvP every once in awhile with me and a few of the Dot RU guys to hang out and they just get obliterated by "Savages" because of the skill rating of myself, Veggiesbro, Exile, AcidBrandon, and Pyrodactyl. I wish bungie would just perma ban people that makes these posts. It's not a competitive playlist. You have to pay in game currency to enter, its double elimination, and you must win in order to advance to the next level.

Other playlists are like what you state, skill to skill. It's purposefully not that way and it should stay that way. It's a challenge, you should have to play good players to go flawless, stop bitching about matchmaking and get better.


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  2. Destiny: Trials of Osiris matchmaking still skill-based.
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You need skilled match making it's never fun being at a huge disadvantage. I mean i played a person who has hrs of play time like seriously. SBMM is a shitty way to match players, So no.


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  • Skill Based Matchmaking Added to Trials of Osiris? - Destiny - Giant Bomb.
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  • Bungie Wants Feedback on Destiny 2’s Trials of the Nine Mode.
  • LMFAO everyone saying " but its meant to be the best of the best" what they really mean is " everyone has a chance to get carried by a pro, if they apply the right bribe" as long as paid carries are a thing in trials.. I hope Bungie leaves Trials behind personally It really brings out the worst in this game Wouldn't work, if good players wanna go flawless they will just lower their KD to scrubstomp.

    Here is your answer to your request. Trials is fine as it is and its made for good teams. The reason people run stacked is because trials doesnt have matchmaking like normal crucible. Trials is based on wins on the card, crucible is based on skill. Good players sweat every single game in crucible so when trials comes around then they are warmed up https: Every single game mode, apart from trials, has skill based matchmaking.

    Every single game mode is a ranked playlist apart from trials. There isn't any way to cheat Trials of Osiris; you just have to be really good. But there are still some things you can do to give yourself an edge, unspoken rules that even the best players lean on in every match. Once your Trials lobby populates but before the actual match begins, it's possible to peek at the three opponents you're facing with the press of a button.

    Some of the shiftier players set themselves up with a different loadout before a match begins than the one they actually intend to use. Get a sense of your opponents before the match starts, but don't forget that they can easily change loadouts at any time. Check back in between rounds to see what you're up against. Yes, there are some occasions when sprinting makes sense. If the entire enemy fireteam is about to round a corner behind you, by all means sprint to safety.

    But there's virtually no other situation when the time you save by sprinting outweighs the potential damage of an enemy spotting you mid-sprint.

    Destiny Bungie Hints at Raid Matchmaking // Should it happen?

    But there's a brief delay as you transition from run to walk during which your gun is readied. It's really quick, but that half-second disadvantage is all a decent opponent needs get an edge on damage in one-versus-one encounters. Trials of Osiris is a mode where you always want to have your weapon ready to go, and sprinting disrupts that.

    5 rules in Destiny's Trials of Osiris that no one will tell you about

    So don't do it. There's no singular rule that works every time in Trials of Osiris; it's very much a reactive game mode. If your fireteam always sticks to the same strategy, a good opponent will eventually figure that out and turn things against you.